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Old 25-09-2002, 02:15 PM   #1
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Default Another mirror problem...

Hell-O there...

I´m having a slight problem with my right half of a characters face made out of polygons.

I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result.

Is there anyway to get by this problem or have i done something wrong in modelingpart?

// Eddan
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Old 26-09-2002, 03:23 PM   #2
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It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.
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