Starting working on a model and as usual the biggest problem i normally face is terminating edges. I've attached a pic. On the right you can see the splits i've created needed to pull out the shape i want. I've gone far beyond this model and got the basic model finished but the splits you see i've continued all the way around the model. It's going to be quite a highly detailed model but i have so much detail there when using subd's it's just way too heavy. Already for just one half and it's not completed i'm at 3360 faces before converting to Subd's. I can't see where else i can termiante the edges other than taking them all the way around the model like i have without creating a load of tri's.
This is going to be rendered in Mental ray using FG and GI.
All the edges are there for a reason, as i said, i'm much farther on with the model than in the image, i've just gone back to an old scene file to see how i can maybe redyce the geometery. The pic attached shows the reason for the edges.
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.