Modelling a wall
I'm trying to model a wall made out of wooden planks all around a fortress . And I want to make it look as realistic as possible, so I don't really want to use a bumped texture on it since it looks fake more often than not. I want to model the individual planks. Unfortunatley, this is making my scene very heavy. Drawing the wall after is taking forever.
Any ideas on how I can improve this?
Would the scale of my wall have anything to do with how heavy it is? Or could Is there any way I could make my bump map look real and not obviously like a texture?