Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-08-2004, 05:35 PM   #1
nspiratn
Registered User
 
nspiratn's Avatar
 
Join Date: Dec 2002
Location: CA
Posts: 211
Thanks: 0
Thanked 0 Times in 0 Posts
Default Modelling a wall

Hi,

I'm trying to model a wall made out of wooden planks all around a fortress . And I want to make it look as realistic as possible, so I don't really want to use a bumped texture on it since it looks fake more often than not. I want to model the individual planks. Unfortunatley, this is making my scene very heavy. Drawing the wall after is taking forever.

Any ideas on how I can improve this?
Would the scale of my wall have anything to do with how heavy it is? Or could Is there any way I could make my bump map look real and not obviously like a texture?
Attached Thumbnails
 
__________________
~nspiratn
nspiratn is offline   Reply With Quote
Old 17-08-2004, 01:45 PM   #2
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

To help with the slowing down of your scene, you could always stick a large portion of the planks in a layer and toggle the visibility of the layer on and off as you need while you're working.

As for making the planks, if you want to model each one individually, I would at least suggest duplicating a few of them here and there as instance copies just to save time because your process appears very time-consuming.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 17-08-2004, 02:03 PM   #3
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I dont think that you have to model the whole wall, just do the spot that will be in front of the camera and use a bump map for the parts that are far away.
Mantat is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.