Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-08-2004 , 08:05 PM
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progressive rotation

can a script be written to rotate progressivly, like the start of a turbine engine?

thanx in advance
murph


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# 2 28-08-2004 , 11:12 PM
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pCube1.rotateZ = frame * time *#

Something like that might work. Obviously, substitute your own object.

Substitute "#" with a number. The higher the number, the faster it goes.

# 3 29-08-2004 , 05:49 AM
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wow...that was quick...i only expected to be told it could or could nt be done

thanks big guy.


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# 4 29-08-2004 , 07:49 AM
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is that for M-6 i only have 5, user added image didn't work even after playing a bit.


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# 5 29-08-2004 , 11:47 AM
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no, it's pretty much always worked for me.

:shrug:

# 6 29-08-2004 , 11:55 AM
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this is my error msge

turbine.rotateX = frame * time * 50;
// Error: turbine.rotateX = frame * time * 50; //
// Error: Invalid use of Maya object "frame". //
// Error: turbine.rotateX = frame * time * 50; //
// Error: Invalid use of Maya object "time". //

am i missing something,

(like a basic understanding of mel perhaps) user added image

Cheers Murph


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# 7 29-08-2004 , 12:15 PM
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Not sure what the problem might be. I remember using this back in Maya 3.

Maybe someone more familiar with expressions might know. I don't use them all that often.

Oh, that might be it... are you doing this as an expression or as a script? Right click on the rotate channel you want to be affected and choose expressions from the list. Then type that into the text box there and see if that works.

# 8 29-08-2004 , 12:30 PM
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KA-CHING

worked like a charm, spining excelently...

Many thanks Mike!!

Murph


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