MEL transformation matrix?
New here and to MEL, hoping someone can assist.
I'm trying to explicitly set an object's transformation matrix in MEL, but I can't find any info on this... I see references to scale, rotate, etc. but nothing on setting the full matrix.
(I already have a matrix, so I want to avoid trying to compute the rotation, scale, etc. values to set those this way, if possible)
Am I missing something obvious, or is this not possible? 3ds, pov-ray, etc. all allow this, so I'd assume MEL does also.