take a blinn, lower the diffuse a bit, ramp the spec rolloff up to about 0.9 and move the spec colour up to white. Turn off the translucency stuff and then make sure you have something to reflect in it (e.g and environment ball) and then render. The thing with metal is it's the reflections that sell it so they have to be good.
Technical Director - Framestore
Currently working on: Your Highness