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Old 04-09-2004, 08:28 AM   #1
maya4todd
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Default 2dtexturePlacement node won't show

For the first time I'm creating shaders where for some reason the 2dTexturePlacement nodes are being created when I click a shader sphere in Hypershade.

I looked under Create > Create Options, and the Always Create 2DPlacement node option is selected. So I don't understand what's happening. I'm hoping its something silly like I deselected something somewhere else.

I don't mind feeling stupid. I just want to figure this out.

Thanks in advance.

(Maya v6)
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Old 04-09-2004, 02:36 PM   #2
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The 2D Placement node will only show when you have a texture node, not when you have a material. You can have a blinn, but if you have not mapped a texture to it, you won't have the placement node available.
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Old 04-09-2004, 06:13 PM   #3
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Silly me. I knew it was something bloody simple. I think I need more sleep.
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