Lighting setup for Texture Baking
I've decided its time I tried using some static shading on my car models for game usage. That means i need completely even, Final gather dome-like lighting to give even shading.
Anyhow, i've tried using Mental Ray, but that gives me weird results, despite having a very large and complete FG map made (took renders from about every angle to build it).
I've also tried a domeGI script i found on Highend3d. and despite my best efforts, i cannot get it to make a perfectly even lighting setup. The baked textures from that always end up darker on the passenger side of the car.
Anyone willing to share their lighting setup for this kind of baking? or at least some good tips?
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