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Old 11-09-2004, 06:42 AM   #1
eugenechia
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Default Character Rigging question

Hello.. In the tutorial on Character rigging, Mike's Joint tool had small circles whereas mine has large ones.

May I know how do I make the circles smaller ?
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Old 11-09-2004, 07:41 AM   #2
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you meen the size of the joints ??

You can set the size of them in the prefrances.

Window > Settings/Prefrances > Prefrances

Categiries:

Disply > Kinematics

set your joint size to something smaller than what you have.
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Old 11-09-2004, 07:46 AM   #3
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thank you..
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Old 11-09-2004, 03:47 PM   #4
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Under the Display menu there's a Joint Size command also.
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Old 07-01-2005, 10:22 AM   #5
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Great Rigging Tutorial Mike but it seems to have stoped at part 6.

Its also very hard to find unless you search for all tutorials by M.Mckinley.

In part 6 you talk about setting driven keys and you will show how in the next part, but I cant find a next part anywhere..

Has this now been dropped ? If so, which tut would you recommend that shows the same sort of thing ..

I want to animate a hand on a Quake 3 character so he can make signs with his fingers. The animation is going to be baked into the vertices as I need to export it to MD3 format. Is it best to use blend shapes for the animation of the fingers or set driven key, so the fingers curl/raise and the hand moves

Cheers
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Old 07-01-2005, 12:07 PM   #6
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Kurt has a great tutorial on hand control which worked great for an animation i did. Im sure that tutorial will help you if you want to make your character do signs with his hands.
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Old 08-01-2005, 02:03 PM   #7
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