boy, its been a while...school has started for me so ive been busy with that. Not much opportunity to mess around with maya. then in my design class my teacher gave us an assignment. build something in 3d. Now...sure its 3d in a virtual sense...but ill be damned if it doesnt involve all the elements of 3d design : ) so i decided i would design and animate a character...and i had to do it in one week....anyway..i drew up some concepts...
i barely finished it in time...i dont recommend doing something like this for a school project when you are taking other classes concurrently, it gets....messy. anyway...a frame from the final animation that i really like...now i did have to make some cuts to have it done in time...you will notice that he has no hands...he should have hands..and god willing some day he will recieve them.
also a lot of smooth skin weight problems...didnt have time to polish it...quick and dirty..that phrase could really encapsulate this entire project to be honest...so yea..the night before the day it was due im working on it...finishing it up and rigging it...and its 2 and i had to still build an animation. So i threw this together in about an hour and a half, there are def problems...but i like it : ) i had to track the staff manually because the locators where his hands should be had some constraint problems...i think its still pretty decent though...C&C are most welcome
short robot animation