Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-09-2004 , 07:49 AM
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Join Date: Sep 2004
Posts: 2

hiding skeleton

Hi,

I want hide a skeleton without hiding the objects parented to it.

basically is it possible to hide an object without hiding its child?

# 2 02-10-2004 , 10:47 PM
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Join Date: Aug 2004
Posts: 24
As far as I know, once you hide a node in maya all children are also hidden. You can get around this problem with most objects by hiding the shape node instead, which leaves all the objects children alone because they are parented to the transform node.

Of course what you want to do can't be done this way because joints do not have shape nodes.

What you can do is parentConstraint objects to joints so that they are on a different hiarachy. This will allow you to hide the skeleton but leave visible any objects that are parented to it.

Also don't forget the Show menu so you can hide all joints in the scene.

Hope this helps,

Richard


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Richard Cheek
https://www.freelance-animation.com
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# 3 02-10-2004 , 11:58 PM
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From the viewpanel's Show menu, you can turn off Joint display.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 25-10-2004 , 01:30 PM
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Join Date: Sep 2004
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or - use layers :-)

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