Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 24-09-2004, 03:56 PM   #1
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default one vertex has two normals?

This is drivning me nuts! How can ONE vertex, yes it is only one I'm 100% sure, have TWO normals? Something fishy around here... Because of that I get a sharp edge when smoothing. Any idéas?
Attached Thumbnails
 
DJbLAZER is offline   Reply With Quote
Old 24-09-2004, 04:27 PM   #2
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

i don't think it has 2 normals.
you may have non-manifold faces or laminate faces,

u can go to the ply menu and do a clean up operation
or try merging vertices with a low threshold. like .002 or .001
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 24-09-2004, 04:59 PM   #3
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've already merged with 0.001, and the lines that are showing ARE the vertex normals, so as you see it has TWO?
DJbLAZER is offline   Reply With Quote
Old 24-09-2004, 10:39 PM   #4
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nevermind, I deleted the faces and remade it. Very strange though.
DJbLAZER is offline   Reply With Quote
Old 24-09-2004, 11:03 PM   #5
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

Each vertex can have one normal per face that it is connected to. Normals determine how the shading at a particular vertex behaves. A vertex with one normal is smooth on all connected faces. When you start splitting the normals on the vertex, you get hard edges. Just look at the vertex normals on a cube and on a cylinder, and you will how that works.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Normals Funkyness 3dStudent Modeling 5 04-12-2010 03:10 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.