Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-10-2004 , 02:53 AM
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Join Date: Aug 2004
Posts: 408

Need a Skinning 101

Okay -- I have a mastercheif and an elite skeletonned and ready to go -- unfortunately using automatic settings, when I move for instance a neck joint, the elite's nipples get pulled -- which looks quite painful. How do I control what a specific joint moves more accurately?

# 2 08-10-2004 , 11:31 AM
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Join Date: May 2003
Location: London
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paint the weights of each bone... what its doing wrong is calculating the weights according to distance from the joing , so you can easily get verts attracted to compleatly the wrong joint.


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