This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
thats probably because your convert setting is set to count, and the poly count is too low.
in the convert option box, try:
convert type to "general"
and tesselation method "Per span # of iso" and number to 1
for both U and V and hit apply.
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