Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-10-2004, 06:26 AM   #1
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default whats good blinn settings for metal

im making a sword, but i dont know how I would set my blinn settings in order to make it look as good as possible.
Billy_Cat is offline   Reply With Quote
Old 19-10-2004, 09:19 AM   #2
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

it's the reflections that make metal look good so look at env domes or raytraced reflections to make your sword look good.

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 19-10-2004, 10:10 AM   #3
Keyframe
Registered User
 
Join Date: Jun 2002
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

not only reflections... if we're talking about polished metal (like for a sword for example) then keep your highlights sharp...otherwise make them broad...

one thing about metal is that specular and diffuse color component are pretty much the same.. so make your blinn color slightly bluish and specular color also... you'll get that cold steel look if you carefullly tune reflections with these settings..
__________________
--

Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
Keyframe is offline   Reply With Quote
Old 19-10-2004, 10:22 AM   #4
Keyframe
Registered User
 
Join Date: Jun 2002
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

technically speaking, there is no highlight in real-world...it's an effect seen in reflection (how ever small it may be)
__________________
--

Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
Keyframe is offline   Reply With Quote
Old 19-10-2004, 08:58 PM   #5
goosemage
Registered User
 
goosemage's Avatar
 
Join Date: Dec 2003
Location: USA
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Final gather or plugins for global illumination are good for nice metallic effects too.
goosemage is offline   Reply With Quote
Old 20-10-2004, 07:02 AM   #6
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool thanks everyone! ill try these suggestion..
Billy_Cat is offline   Reply With Quote
Old 20-10-2004, 07:22 AM   #7
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

its looking better, anything I should do to make it better?
Attached Thumbnails
 
Billy_Cat is offline   Reply With Quote
Old 20-10-2004, 07:29 AM   #8
Keyframe
Registered User
 
Join Date: Jun 2002
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

put an environment map for reflections... make your color close to 0 and bump up reflections to almost 1
__________________
--

Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
Keyframe is offline   Reply With Quote
Old 20-10-2004, 04:20 PM   #9
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

my reflections are at 1.. if i make my color 0, wont it be black?
and also i dont know how to use env maps..
Billy_Cat is offline   Reply With Quote
Old 20-10-2004, 04:58 PM   #10
Keyframe
Registered User
 
Join Date: Jun 2002
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

well if you put your color to black and your reflection to 1.. it means you will get chrome effect - meaning all of your material quality will come from environment it reflects (sort of like chrome ball - hence the name 'chrome' in chrome ball)
__________________
--

Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
Keyframe is offline   Reply With Quote
Old 20-10-2004, 10:54 PM   #11
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I messed with irradiance and chromatic arbaration.. and set color to zero..
Attached Thumbnails
 
Billy_Cat is offline   Reply With Quote
Old 20-10-2004, 11:17 PM   #12
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

????????????????

edit:lower eccentricy, white specular color, high specular roll off
Attached Thumbnails
 

Last edited by Billy_Cat : 21-10-2004 at 02:07 AM.
Billy_Cat is offline   Reply With Quote
Old 21-10-2004, 01:56 AM   #13
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

heres the background that the sword is reflecting off of..
Attached Thumbnails
 

Last edited by Billy_Cat : 21-10-2004 at 02:12 AM.
Billy_Cat is offline   Reply With Quote
Old 21-10-2004, 02:18 AM   #14
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the help everyone.. i got it working!
Attached Thumbnails
 
Billy_Cat is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.