Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 10-11-2004, 02:31 AM   #1
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default Job in Game Programming

with most arts based jobs, qualifications arent really an issue, its more about your portfolio/demo reel, theyre the things that will land u a job, but what about game programming?
how do you create a demo reel for that? well, do you create one at all? or is it all about your qualifications when u get into the programming world?
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 10-11-2004, 03:37 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I can't really speak from experience, but at least one of the programmers I work with got the job because he coded his own little game called "Knights of Zarria" that he was able to send to employers. That speaks volumes, I'm sure. He's a graphics programmer, so he was utilizing some nice shaders and water effects and so on. You can find his site at www.ryanclark.net if interested.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 10-11-2004, 12:40 PM   #3
dragonfx
Registered User
 
dragonfx's Avatar
 
Join Date: Jul 2003
Posts: 1,257
Thanks: 0
Thanked 0 Times in 0 Posts
Default

having a informatics, IT or engineering degree sure helps a lot...

But I do know a psychologist that by having strong self taught c++ skills landed into AI programming for expert systems on an engineering company before and now for a game...

But, as always, what matters most is (i would place it on this order tough some may disagree):
1 Who you know (and what type of relationship you have with) ppl inside where you want to land
2 Your social skills, and particularly the ability to make ppl trust you (in the end it is all reduced to a mater of them having confidence in you).
3 What you actually have to show related to what you want to achieve (the reel in cg, an assortment of the code youve written before in programming)
4 The amount of experience in a similar position freelancing or in another company you can prove to have.
5 Your academic curriculum (which in most cases happens to be a prerrequisite for 3 and 4 but not necessarily true unless you want to be a medic, civil engineer/architect, accountant or lawyer )

Last edited by dragonfx : 10-11-2004 at 12:50 PM.
dragonfx is offline   Reply With Quote
Old 10-11-2004, 12:50 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Yeah, my friend Ryan does have a couple degrees... a Bachelor of Science and Master of Computer Science. So I imagine that helped some. But, similarly to art, without that game he made or without some sort of example code, I don't know if his hiring chances would have been as good. Making a small, impressive game to show people definitely got him the job.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 10-11-2004, 12:57 PM   #5
dragonfx
Registered User
 
dragonfx's Avatar
 
Join Date: Jul 2003
Posts: 1,257
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by mtmckinley
Yeah, my friend Ryan does have a couple degrees... a Bachelor of Science and Master of Computer Science. So I imagine that helped some. But, similarly to art, without that game he made or without some sort of example code, I don't know if his hiring chances would have been as good. Making a small, impressive game to show people definitely got him the job.


thats why #3 goes there instead of #5...!
dragonfx is offline   Reply With Quote
Old 10-11-2004, 02:06 PM   #6
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It really depends of the company and their mentality. At my friend's place, all of the boss have a degree in i.t. engineering and swear by it. They will never hire someone without such qualification no matter how good he is. Its a stupid way to hire people but thats how they work and I am sure they arent the only one like that.

So basicaly, getting a degree while programming your own game would be the best possible strategy.
Mantat is offline   Reply With Quote
Old 12-11-2004, 05:32 PM   #7
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

would you say its rare to find game animators or game programmers?
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Forensic Animator Job atadami Members Lounge 0 03-12-2010 09:34 PM
where can i post info about 3D job openings? atadami Members Lounge 3 03-12-2010 10:51 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.