Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-11-2004 , 07:54 PM
1stuffy's Avatar
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Location: Ann Arbor, MI - USA
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Render wireframe on shaded

On simplylightwave.com is a tutorial on how to render a picture with the wireframe showing on shaded object. How do I get this effect in Maya?

S.

# 2 18-12-2004 , 12:16 PM
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Wireframe rendering in maya

One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it user added image

# 3 18-12-2004 , 01:41 PM
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I've just been using Maya's Vector renderer.... does that not always work?

# 4 18-12-2004 , 08:35 PM
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Re: Wireframe rendering in maya

Originally posted by maxee
One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it user added image

u r very smart

# 5 20-12-2004 , 09:51 AM
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search the forums this question has been asked loads of times and I have posted an answer on another thread that should help you out.

:bandit:

Alan


Technical Director - Framestore

Currently working on: Your Highness

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