Hw particle render relflection
Hi to all forum! i'm new with maya and i was training with particles.
ok, i render the scene with sw render and the hw particle with hw buffer and than i compose in a compositing program, thats ok. The problem is how i get reflection of the particle in the sw rendering?
Under the render stat of shap nose i can't turn on Visible in reflection, so anyone know if it's possible do that?