Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-10-2002 , 11:27 PM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
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Ugly Seams

I did up this head, half at first, then duplicated it, combined the 2 sides, and merges the edges. Why is there still a horrible looking seam going down the centre of his head? user added image

# 2 07-10-2002 , 11:29 PM
Blinn's Avatar
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I can never get these things to attach.

All Poly's by the way.

# 3 07-10-2002 , 11:39 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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You might have normals in different directions. Normally when you scale in the -1 direction and than combine with a +1 scaled object, the normals are flipped.

# 4 08-10-2002 , 01:00 AM
Blinn's Avatar
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user added image

Got it working. I just merged all the vertices.
Thanks for the tip mtmckinley, I'm sure it'll come in handy.

# 5 08-10-2002 , 01:05 AM
Roman's Avatar
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Location: Athens, Greece
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nice head Blinn.. :p

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