Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-01-2005, 01:41 PM   #1
Join Date: Dec 2004
Posts: 203
Thanks: 0
Thanked 3 Times in 3 Posts
Default rotating the scale axes

Hi there all.
Finding the answer to my first question, I see that you can rotate the local axis by going into component mode, then click on the question mark, then select the pivot point and then click on the rotate tool to rotate the pivot point. In addition I see that when I go back to object mode, and if you double click on the move tool, you get the move tool attributes. In here you can choose all different ways how you want your move manipulator tool to react. This includes having the move tool to have along the Object's axis, Local axis, World axis, Normal axis, and Along rotation axis.

Now if I was to rotate the local axis say 45 degrees, and then chose Along Rotate Axis in the Move attribute window, the move tool will follow the angle to what you have specified in the Rotate Local Axis. However, double clicking on the scale tool to open the scale attributes window, there is no option to allow the scale axis to follow the Local Rotate axis. Is there another check box somwhere else or something like that so that the scale axis can follow the Local Rotate axis?

What I am tring to do is I need to select the vertices of an object and have the scale pivot to follow the direction of these vertices that are selected.

I have read in this forum that you could create another object and then group the 2 objects togther, but this doesn't work when you only want to select a few vertices. So is there something that I am missing cause it seems odd that you can have the move tool follow the local rotate axis but why not the scale tool?
junkyBob is offline   Reply With Quote
Old 08-04-2006, 06:23 PM   #2
Registered User
adrie's Avatar
Join Date: Jan 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts


I need help on this as well.. I have a few verts selected and wanted to scale them but the axis has to be first rotated to a certain position first... anyone with suggestions?

adrie is offline   Reply With Quote
Old 11-04-2006, 11:32 AM   #3
Registered User
arran's Avatar
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts

Ok - I might be way off mark here, but I think what you want to do is select the object or components, hit E for the rotate tool and then hit Insert. This will allow you to move the tool to the point that you want the verts to rotate around. Just remember to hit Insert again once you are ready to start rotating.

arran3D blog
arran is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.