Render of particles with cloud shader.
I'm trying to add a cloud shader to particles so do a software render but i can't get it to work.
These are the steps I did:
Create particle emitter.
Select the particle1 node.
In attribute editor select the Lambert1 node.
In Color attribute, add cloud material.
Skip to frame in timeline so particles can be seen.
What is wrong here?
Please help a beginner.