I may not be explaining properly.
In side view I needed to move one vertice along the same angle as the other vertices on the edge of a shape built with the create polygon tool. I needed to keep a straight edge.
- I selecting the vertice then the move tool.
- I pressed the insert key and positioned the pivot point on the edge next to the vertice. I pressed the insert key again.
- While holding the "c" key and moving the pivot I was able to constrain the movement of the vertice to the same angle of the edge. The vertice snapped to the edge while I moved the pivot.
This allowed me to keep a straight edge while moving the vertice.
Hope that explains. The technique is on the Polygon Modeling 101 DVD.
While watching the lesson I saw a plugin used called Byrons Poly Tools. Very interesting plug-in for dividing shapes. I wish there was a version for Maya on Mac OSX.
Originally posted by mhcannon
Maybe I'm missing something. I tried the steps you gave, but the only thing that moved for me was the vertex's pivot point, not the actual vertex. If your method works, it would certainly beat the option I gave you.