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Old 05-02-2005, 02:53 PM   #1
steam robot
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Unhappy blendshape problem

I'm having a problem with blendshapes for my facial expressions in Maya 4.

I've created some blendshapes and they work fine, but when I have a blendshape in use the head of my model no longer responds to the movement of the skeleton. It just stays put.

In the same way, when I pose the neck or jaw with the skeleton and then apply a blendshape the head deforms to the original pose ignoring the position of the skeleton.

I used smooth-bind for the head and rigged it before modelling the blendshapes. When I created the blendshapes I had the attributes set to default.

I've used blendshapes once before and I didn't have this problem, have I missed something in the setup of the blendshapes?

Can anyone help?

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Old 05-02-2005, 05:51 PM   #2
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