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Old 07-02-2005, 03:51 PM   #1
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Here is a car I am working on while following along with (insert name here) Car Modeling here is my progress so far the silver areas have been converted to subpatches while the grey areas are still polys
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Old 07-02-2005, 03:52 PM   #2
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Here is a real world image of the eclipse
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Old 07-02-2005, 05:21 PM   #3
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not a huge fan of the eclipse spider, but it looks like your off to an ok start
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Old 07-02-2005, 07:31 PM   #4
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ok heres an update back is done also just the windows need smoothing out then some ground effects and wheels and this is nearly done
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Old 08-02-2005, 08:26 PM   #5
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Looks nice. Check your PMs.
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Old 08-02-2005, 09:23 PM   #6
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update
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Old 08-02-2005, 11:00 PM   #7
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make sure to bring the side skirts down inbetween the wheels. There should also be some material underneath the door, doors never go straight to the bottom of the body.
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Old 09-02-2005, 09:38 AM   #8
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i know i have got to add the ground effects which is ther bit which comes between the door and floor
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Old 09-02-2005, 09:43 AM   #9
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a picture of the door from the real car

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Old 09-02-2005, 01:18 PM   #10
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update just got model the wing mirror, spoiler and the fog lights then the modeling is done
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Old 10-02-2005, 03:05 AM   #11
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Doing really good there man .... are you making it from the DvD from digital tutors?

How do i convert polys into sub-patches
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Old 10-02-2005, 06:39 PM   #12
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to convert polys into sub patch all you have to do is select the object then press "alt and tilda" tilda is the key next to the 1 key all you have to do from there is partail creases and full creases and it looks smooth
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Old 11-02-2005, 05:31 PM   #13
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Old 12-02-2005, 08:23 PM   #14
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Looks great. Keep it up!
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Old 12-02-2005, 09:48 PM   #15
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added some vinyls to side and picked a horrible looking colour its alright until you render but then the background reflection washes all the colour out
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