You should be able to export to VRML using the VRML2 plugin. You'll still need a VRML Player, but you can find these free. Cosmo is a popular one.
Found the steps below on a college web site...
"To be able to export your model in VRML format from Maya, you need to load the VRMLExport plug-in via Window->Settings/Preferences->Plug-in Manager. Select both check boxes for vrml2Export.mll at the end of the list and close the window.
Hint: Before exporting, you should consider where to place the origin of your model. If you export your model from Maya, it uses the scene origin (0,0,0) as the origin for your model. This might have some consequences when using your model in other systems. Usually, models are placed, based on their origin, into the target world when they are imported._ If your model, for instance,_ is located 2 meters left from the Maya scene origin, it will be placed 2 meters left of the import-position in the CVE. Another important fact is, that the origin of a model is often used as reference point for transformations (like the pivot in Maya). So, when you rotate your imported model in a CVE, it is rotated around its origin. If the origin is not in a defined position in the model, it might lead to unexpected behaviour. Therefore, you should think about a suitable position for the origin. For most cases you want to move your model back into the origin of Maya, before you export it.
Export your model to VRML via File->Export All and use a web browser with Cosmo Player to test it."
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