Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-02-2005 , 05:47 AM
Registered User
Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

First Model Head

This is the start of an animation that I have to get done for my class. It's a World War 2 pilot. He's going to be flying a P-51 Mustang. So far I have the head done, I'm missing the goggles and the front part of the oxygen mask.

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Last edited by djknucklez; 20-02-2005 at 05:50 AM.
# 2 20-02-2005 , 06:32 AM
Sav1989's Avatar
Registered User
Join Date: Jun 2004
Posts: 109
Could i see the wire? in low res version please.

looks nice though to be ur first model user added image, keep it up

# 3 20-02-2005 , 10:07 AM
Registered User
Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

Low Res.

This is the low res. model. Is there anything wrong with it so far?

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# 4 20-02-2005 , 02:10 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dude
Nice start, but theres some pinching on that upper cheek because of the triangle. I have drawn on your image to shown how you could make it better. hope you dont mind

_J

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# 5 20-02-2005 , 10:24 PM
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Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

pinching

Thanks! I didn't notice it until now.

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