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Old 23-02-2005, 12:00 AM   #1
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Default uv mirroring


I'm trying to apply a texture to this polygon mesh, but it seems like the UVs(and hence textures) are being mirrored. I tried to assign both halves of the model separate UVs but for some reason its not working.

any ideas?
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Old 03-03-2005, 07:45 AM   #2
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try posting the pic
There's nothing normal about normals. In FACT i think the are abnormal.
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