Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-02-2005, 09:05 PM   #1
mayaMan1982
Registered User
 
mayaMan1982's Avatar
 
Join Date: Feb 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default accurate hip movement in walk

I've got joints at the hips, knees, ankles, balls of feet, toe areas. I've got an IK handle at the ankle connecting it to the hip. So it looks nice when I lift the leg and bring it down. Except that the hip does not respond as it does in real life (due to the way IK works). I have to rotate the hips by hand to make the right response. This makes it difficult. I was wondering if anybody had come up with a good way to automate this response by the hips. So when I lift a leg, pull it forward, then bring it down to contact the ground the hips/pelvis make the appropriate shift/rotate.

Thanks.
mayaMan1982 is offline   Reply With Quote
Old 25-02-2005, 09:37 PM   #2
mayaMan1982
Registered User
 
mayaMan1982's Avatar
 
Join Date: Feb 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default progress

I'm making some progress. I made another ik handle from the ankle to pelvis. So there are 2 ik handles at the ankle. One to the hip for accurate knee bending and another for hip movement. I made a locator at the ball of the foot. I made the locator the parent of these ik handles (as well as 2 others relating to the ball and toe of the foot).

The only problem now is that because of the ik handle, the pelvis rotates and the skeleton leans way over. The upper body needs to accomodate.

EDIT: I found that making additional pelvis joints to make the ik handles fixes those problems, because now these duplicate joints are not parents of the upper body.

Last edited by mayaMan1982 : 25-02-2005 at 09:56 PM.
mayaMan1982 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.