Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-02-2005, 04:39 AM   #1
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default Make a Quick Rope (Part 1)

This is a method for making a 3-strand braided rope (or line if you're in the Navy). Starting with a NURBS circle with 12 CVs (divisible by 3 for the strands). Select every fourth CV (3 total CVs selected) and scale/move them to the center of the circle. You should have a clover shape. Select pairs of CVs (one from each side of CV that was scaled to circle center) and scale them to center until they match up. Repeat for the other two sets of CVs. Select the three remaining CVs that define the arc of clover leaf and scale/move them to make the arcs more circular.
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon : 26-02-2005 at 04:42 AM.
mhcannon is offline   Reply With Quote
Old 26-02-2005, 04:41 AM   #2
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default Making a Quick Rope (part 2)

Draw a new curve to be the path of your rope. Preferrably coming from the center of your original NURBS circle (clover). Select the "clover" and the curve then select surfaces-->extrude--Optionbox. Set the option box to match settings below with the exception of rotation. You may need to experiment with the rotation settings to get a look you like.
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 19-01-2006, 04:44 AM   #3
vasvaas
Registered User
 
vasvaas's Avatar
 
Join Date: Apr 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanx for the tutorial
__________________
Yo mamma!
vasvaas is offline   Reply With Quote
Old 19-01-2006, 10:15 PM   #4
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

mchannon! I thought you had died!
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 22-01-2006, 08:18 PM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cheers for that, I didn't realise that you could rotate when you extruded.

I've been using the twist deformer on a straight section then moving the CV's to suit!!!

Workflow = Speeded up!!

Cheers
gster123 is offline   Reply With Quote
Old 18-02-2006, 01:03 AM   #6
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

If McHannon died then he's a saving grace; a fu...ing angel, defiately a place in heaven reserved for that lad.
mirek03 is offline   Reply With Quote
Old 18-02-2006, 12:41 PM   #7
milad_aghlmandi
Registered User
 
milad_aghlmandi's Avatar
 
Join Date: Apr 2005
Location: IRAN
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default !ی

:attn:
__________________
milad_aghlmandi
milad_aghlmandi is offline   Reply With Quote
Old 13-03-2006, 10:35 AM   #8
sbsb007
Registered User
 
Join Date: Mar 2006
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ҿ~~ˢˢˢ
sbsb007 is offline   Reply With Quote
Old 13-03-2006, 12:02 PM   #9
skywola
Registered User
 
skywola's Avatar
 
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Mchannon, when you get enough material on here, maybe ya ought to think about putting it all together for a published Maya tutorial book . . . .
__________________
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
skywola is offline   Reply With Quote
Old 14-03-2006, 04:08 AM   #10
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

eerrr, sorry, I wasn't looking at the keyboard or the screen?? The name is McKinnley,close to that, it's writen all over this site. Sorry about that Mike. If it is any conselation people can't even say my name correctly much less spell it.
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 22-03-2006, 11:23 AM   #11
hxkknba
Registered User
 
Join Date: Mar 2006
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks a lot
hxkknba is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin Copyright © 2000-2015, Jelsoft Enterprises Ltd.