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Old 26-02-2005, 03:59 PM   #1
Exinferis
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Default Texturing issues

So i made a sword model, and it got quite complicated at some places.

Made the different pieces in polygons and stitched them together, and then converted it to sub-d's.

Now i wonder, how am i gonna texture it?

very little experience in that department, so if anyone got any nice ideas, i would be thankfull =)

edit: and the spiderweb looking piece is a seperate part ^^
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Old 06-03-2005, 02:53 PM   #2
metallicjet66
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try using the uv coordinates, and then sending it to photoshop, then u can apply texture(if u dont kno how to do that)

download mike's tutorial on that :

http://www.mtmckinley.net/

from there, go to tutorials, and then modeling, go down and find polygon or nurms texturing
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