Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 02-03-2005, 06:52 AM   #1
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default Maya 6.5 backward compatibility?

Ok, I've only had the opportunity to work with 6.5 for couple days, but I've already hit a block. I still have my 6 installed and it won't open 6.5 files. Am I missing a setting somewhere? I can't find anything in the manuals or the help that tells how to save a 6.5 file to a previous version (i.e. 6).

I know I can export to another format such as OBJ, then import that into 6. But the results aren't always accurate and it seems odd that Maya wouldn't allow you save one version back.
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 02-03-2005, 06:55 AM   #2
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

If you save as a .MA file, you can change the header information with any text editor. Look for the lines "Requires Maya 6.5" and change the "6.5" to "6.0". The file can then be opened by Maya 6.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 02-03-2005, 04:36 PM   #3
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

Excellent! Thanks Dannyngan! Out of curiosity, how did you know to do this. I'm usually pretty good at finding answers in books or help files, but I didn't see this anywhere. Thanks again.

You should put this one in the tips & tricks thread.
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 02-03-2005, 07:19 PM   #4
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

I don't remember exactly how I found it. Either I was tinkering around with the Maya ASCII files while scripting or I read it somewhere. This trick has been around for quite some time. Feel free to post it in your tips and tricks thread. I'm too lazy to type it up. :p
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 03-03-2005, 01:31 AM   #5
ZykotiK
Registered User
 
Join Date: Dec 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ahhh they need to be MA files! I was messing with hex editors for a while, and got bored and exported stuff as OBJ
ZykotiK is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 09:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 11:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.