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Old 03-03-2005, 09:38 PM   #1
metallicjet66
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Default binding finger joints

whenever i bind 2 cubes, they are always attached.
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Old 03-03-2005, 09:40 PM   #2
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next i did...
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Old 03-03-2005, 09:41 PM   #3
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whoops, here it is
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Old 03-03-2005, 09:42 PM   #4
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then.... i did
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Old 03-03-2005, 09:43 PM   #5
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and i smooth binded(finding out rigid bind sucks
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Old 03-03-2005, 09:50 PM   #6
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but its messed up herehttp://img17.imageshack.us/img17/932/doc_ock.jpg
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Old 03-03-2005, 09:51 PM   #7
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sorry, the link up there was supposed o be here

http://img17.imageshack.us/img17/932/doc_ock.jpg
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Old 03-03-2005, 09:57 PM   #8
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arrows are pointing at the results i want, please help
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Old 04-03-2005, 03:18 AM   #9
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First, crop out the unnecessary parts of your image and scale it down some.

Instead of binding, try parenting the claw digits to the skeleton joints individually. That should prevent the deformations you're getting.
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Old 04-03-2005, 11:38 AM   #10
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thanks mhcannon!! it is way better than binding, bind would be more on organic stuff rite?
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Old 08-03-2005, 01:41 AM   #11
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You could also smooth bind things like rope.

Rigid and smooth binding are for objects that need to bend at the joints area (rigid bends a bit different than smooth).
Parenting the objects in the joint hierarchy will make the object rotate with its parent joint and will not deform.
That's the way to go when building a skeleton for mechanical simulations and such.
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