Maya 2020 fundamentals - modelling the real world
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# 1 22-03-2005 , 12:26 AM
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Join Date: Feb 2005
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whats best for texturing

i want to know what way is best for texturing models.
Do u just stick with Maya or 3ds max or can u use photoshop, what do u receomend?

please and thanx

# 2 22-03-2005 , 01:25 AM
vladimirjp's Avatar
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Location: stuck in the 90's boston, USA
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Re: whats best for texturing

Originally posted by Myth2k5
i want to know what way is best for texturing models.
Do u just stick with Maya or 3ds max or can u use photoshop, what do u receomend?

please and thanx

maya's 3d paint is not good enough to make good textures, as a matter fact i would never use it to texture.
but if you have not yet textured anything, photoshop or gimp or paint .NET [ https://www.eecs.wsu.edu/paint.net/ ] is a good way to start. knowing how to properly lay out UVs for poly meshes is also a plus.
good luck

# 3 22-03-2005 , 03:18 AM
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Location: egypt
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photoshop is a bretty good start for textures.............user added image

# 4 22-03-2005 , 03:29 AM
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Join Date: Feb 2005
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thanx guys

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