Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-03-2005, 07:30 PM   #1
Registered User
Join Date: Feb 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default how to attach these legs to body?

all made by nurbs
Attached Thumbnails
theflatlander is offline   Reply With Quote
Old 28-03-2005, 03:32 AM   #2
G-Man's Avatar
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts

Mike, ( MtMckinley) has a tutorial on his sight, or..used to atleast, on how to attach nurbs arms and legs...
heres his link
Follow My Business
On The Web!
On Facebook!
G-Man is offline   Reply With Quote
Old 28-03-2005, 03:56 AM   #3
Join Date: Mar 2005
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts

download the free cartoon dog tutorial and it will give a demonstration on converting nurbs to polys then attacthing... hope that helps.... it is somewhere in the 2nd or third tutorial i beliveve.
Briko03 is offline   Reply With Quote
Old 28-03-2005, 04:26 AM   #4
mhcannon's Avatar
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts

that hip set up is really less than ideal. You really want a hip area with hole for each leg to connect to.

Ok, lets build that hip... select the bottom ring isoparm of the top cylinder (torso). From the edit curves, select duplicate surface curve and move the newly created curve down. Now you need to create a surface from this curve. If it is planar then cap it with planar. If it isn't planar, switch to edit point mode and select four edit points on the curve (at the axis poles preferrably). With these four edit points select, select detach curves from the edit curves menu. You should now have four separate curves. With the 4 new curves select, select surfaces->boundary. Now select the top ring isoparms of each leg and project onto the boundary surface. trim the project rings out of the boundary surface
fillet from the surface to the torso, and from each leg hole the corresponding leg... whew. Now you should be able to attache the hip to the body and the legs to the hips.

oh yeah, you can rebuild the new surfaces ensure a correct number of spans in UV to facilitate a clean attach operation, and delete no longer needed curves that were used to build the surfaces.

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon : 28-03-2005 at 04:29 AM.
mhcannon is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.