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Old 30-03-2005, 08:06 PM   #1
acute
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Question getting started: modelling cars

hi!
im quite a noob when it comes to maya but we have all got to start somewhere right?!? for my first project i intend to model an audi tt and i have read several different tutorials on how to model it. I am aware that it is down to preferance the way in which you model, so i was wondering what is your preffered method when it comes to modelling a car???

thanks for your time!
acute

Last edited by acute : 30-03-2005 at 08:08 PM.
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Old 30-03-2005, 09:28 PM   #2
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I prefer poly modeling, and pretty much poly-by-poly, not using any special tools or box modeling (fanciest I get is using extrude tools).
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Old 30-03-2005, 09:36 PM   #3
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yeh thats how ive started my tt. iv created the shape but im a bit be-whilldered*? by the detail that needs to be applied to the car!!
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Old 30-03-2005, 09:42 PM   #4
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when i first modelled a car i used polygons, but the end result was abit poor. so i turned to nurbs... and it gave me really good results (lot of modelling time though!)

but for a car i prefer to work with Nurbs - mainly using a series of curves and working from there, that way you have the freedom of working with all the nurbs tools to create a really sharp model.
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Old 02-04-2005, 04:31 PM   #5
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Hey acute

When I model cars I start out with polys then convert to sub d's
Watch out for Simply Maya's upcoming Car creation Tutorial
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Old 03-04-2005, 02:24 PM   #6
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shes a beauty lol ill post my attempt at a tt when its finnished if your interested?
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