Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-04-2005, 09:00 AM   #1
Deathclaw
Registered User
 
Join Date: Sep 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default best way to make a car smooth

I am busy with an honda S-2000 and i made it with poly.
now i wanna smooth the car and i wonder what the best option is to smooth i tryed the polygon smooth proxy and the Sub-D way but non of them made it smooth enough

here ive got a picture of my honda s2000


i hope u guys can help with this and i hope u have some tips for me
Deathclaw is offline   Reply With Quote
Old 09-04-2005, 10:13 AM   #2
mister.p
Subscriber
 
mister.p's Avatar
 
Join Date: Jun 2003
Location: sweden
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Have you tried to use the add smooth polygons? You can set the Divisions up to ...well, how high you want as far as I know.
mister.p is offline   Reply With Quote
Old 09-04-2005, 01:29 PM   #3
Deathclaw
Registered User
 
Join Date: Sep 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by mister.p
Have you tried to use the add smooth polygons? You can set the Divisions up to ...well, how high you want as far as I know.
im trying it atm most things are getting smooth but corner are getting wierd but i will try to fix that tnx for the help
Deathclaw is offline   Reply With Quote
Old 09-04-2005, 02:46 PM   #4
cung
Subscriber
 
Join Date: Mar 2005
Location: England, UK
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
Default

to get a more defined look whilst keeping a sort of blend between soft and a hard edge, what i normally do is a mix and match between 2 procedures.

I bevel the entire object as a whole with only 1 sub division, this will round of the corners and edges a tiny bit, then i apply the smooth function whilst reducing the continuity, this will try to maintain the original design but with more defined edges and corners.

I normally apply the smooth after i'm happy with the entire model, sort of a finalising procedure. However if your working in conjuction with sub-d's then theres no need to apply a smooth as sub-d will do that anyway.
__________________
3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
cung is offline   Reply With Quote
Old 16-04-2005, 02:40 PM   #5
Deathclaw
Registered User
 
Join Date: Sep 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ive been busy with the smoothing and it wont work

heres the problem


as u can see the bumper is a problem and i cant get it how i want i must be smooth but i want some sharp edges

at the 1st picture (left up) it is how i made it with polygon and didnt do anything with it for smoothing

the 2nd picture i use the SUB-d way convert to sub-d and this is the result it smooth stuff and smooth it very strange

the 3rd picture i used the smooth tool of polygon looks smooth but it also smooth the corner that must be sharp

and the latest 2 (on the right) most effective but stillnot good is sellect couple of faces i want to smooth and then use the smooth tool but the problem is then the edges at the air intake and the headlight are still square and not smooth how i wanted


i hope some 1 can help me with this becouse i cant go farder is this doesnt work
Deathclaw is offline   Reply With Quote
Old 16-04-2005, 06:19 PM   #6
sspikedudley
Subscriber
 
sspikedudley's Avatar
 
Join Date: Jun 2004
Location: Nottingham
Posts: 344
Thanks: 1
Thanked 0 Times in 0 Posts
Default

Hey,

There is a tutorial coming up on here in the next few days which will show you exactly how to work with polys and sub d's also as a bonus its car modeling.
But onto your problem you need to merge all the vertices to eachother around the light and front intake then when you convert to sub d's that will get rid of the curved edges, also hit 3 on your keypad while having the sub d object selected to bump up its display level job solved nice smooth car

although I suggest you check out the car tutorial will give you many tips to speed your workflow and make your car look better
Heres what the finsihed car looks like from the tutorial


Last edited by sspikedudley : 16-04-2005 at 06:23 PM.
sspikedudley is offline   Reply With Quote
Old 16-04-2005, 07:45 PM   #7
Deathclaw
Registered User
 
Join Date: Sep 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looks good i will try it and i will look if i download the car tutorial but will have a problem if i need points for it becouse i can pay to other country's then netherlands

im busy with some converting and with 1 ill get this error

// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): One or more edges is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Polygons->Cleanup with the nonmanifold option. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //


does some 1 know how to fix this?

Last edited by Deathclaw : 16-04-2005 at 08:08 PM.
Deathclaw is offline   Reply With Quote
Old 17-04-2005, 03:00 PM   #8
sspikedudley
Subscriber
 
sspikedudley's Avatar
 
Join Date: Jun 2004
Location: Nottingham
Posts: 344
Thanks: 1
Thanked 0 Times in 0 Posts
Default

yeah on the poly object goto polygons -> cleanup -> option box set the method to select and cleanup then put the type to normals and non manifold that should sort the problem if it doesn't try this

Goto settings/prefrences -> preferences then onto the polygons tab goto border edges and turn them on then set the distance to something like 3 then way you can see where vertices or edges or not merged and you can merge them manually

Thanks
Rob
sspikedudley is offline   Reply With Quote
Old 17-04-2005, 04:45 PM   #9
Deathclaw
Registered User
 
Join Date: Sep 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

tnx its fixxed now
Deathclaw is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.