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Old 02-05-2005, 08:51 AM   #1
siawyuan
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Default animation/IK problem.......

Hi,

I wan to do a jump animation, but the foot IK still stick on the floor.It look very weird.......

How to set the foot Ik to the free key?

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Old 02-05-2005, 01:19 PM   #2
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Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.

That's all !!!!
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Old 02-05-2005, 04:40 PM   #3
siawyuan
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still cannot..........

When i pull up the the charcter(body), the leg won't follow!
Help I need it urgent .....

Thanks.
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Old 04-05-2005, 06:15 PM   #4
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I would attach a control object to the foot's IK handles. That way you can use it to move the feet. You could use a small sphere or a cube or anything you want. Just hide it before you render. Anway. Move the body and keyframe it. Then move the foot's control object and keyframe it.

What I just described is very basic but there is a little more to it . I suggest that you do a search for "inverse foot" rigs. There are plenty of them out there for free! An inverse foot rig is a good way to control each foot.
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