I'm doing the Ninja toturial, and wanted to improve the generel shape of the head in Zbrush. but, when I export my head from zbrush to a obj file, then I can't convert it from a poly to subD in maya anymore.
Why is that? anyway I can get around that problem?
EDIT: Sorry, i'm just a noob. It's was simlpy the Maximum base mesh faces that was to low.
Maya 4 ever baby!