Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-06-2005, 06:33 PM   #1
daphnisss
Registered User
 
daphnisss's Avatar
 
Join Date: Jun 2005
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default defining a thickness for a polygon

hello,

Being such a noob i was wondering how to define a thickness for a sphere's surface and i need the inside of this sphere to be hollow. Eventually, we need to cut the sphere through animation and see the inside of it. I was wondering how to define this (where to acces minor/major radius ).

thank you for your time and understanding,
daphnisss
daphnisss is offline   Reply With Quote
Old 27-06-2005, 06:47 PM   #2
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

Poly, nurbs, or subdiv sphere?
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 27-06-2005, 06:55 PM   #3
daphnisss
Registered User
 
daphnisss's Avatar
 
Join Date: Jun 2005
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thank you for your prompt reply,
I would like it to be done with a polygon.
daphnisss is offline   Reply With Quote
Old 27-06-2005, 08:18 PM   #4
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

method 1: Create a sphere, duplicate it and scale it proprotionally outward to match whatever thickness is needed. select the outside sphere THEN shift select the inside sphere (the order is important). with both spheres selected perform a boolean difference operation to subtract the inner sphere from the outer sphere.

method 2: Create a sphere, switch to face component mode, and select all the faces of the sphere. Extrude the faces outward. ensure "keep faces together" is selected in the polygons>tool options when doing this.

method 3: User rigid/soft body dynamics... this one is a bit beyond me, but I know it can be done this.
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.