Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-07-2005 , 12:40 PM
Registered User
Join Date: Jun 2005
Posts: 22

Dragonball Z characters

Hey everyone,

I'm trying to model characters from dragonball z and I'm wondering about which workflow is better. To model the characters with their gear and apparel on or to model it after and use maya's cloth engine.

Thanks

Here are some sketches I've made if you any of you guys wanna model them as well:

https://www.student.cs.uwaterloo.ca/~...uTechnical.jpg
https://www.student.cs.uwaterloo.ca/~...sTechnical.jpg
https://www.student.cs.uwaterloo.ca/~...dTechnical.jpg

warning: they're pretty big images

# 2 11-07-2005 , 03:19 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
good sketch i cant wait to see your modeluser added image

# 3 13-07-2005 , 10:03 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
sadly that you didnt draw a Piccolo image....would help me on my piccolo thread hear on simplymaya

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads