This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
anyone know how to stop JUST the Scale transform from being inherited in the joints of a skeleton (and not all transforms)? The controls in the attribute editor don't seem to be able to do that. It has got a switch for all the transforms together...
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