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Old 17-07-2005, 03:24 PM   #1
c3e
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Default nurmssubdivishion

is it any simular in maya as in max "nurmssubdivision?"
i mean can i make my object more smoother look and pull a few verts where i whant and go back to the harder loook?
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Old 17-07-2005, 04:39 PM   #2
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Not familiar with the max functions, but think that switch back and forth from Sub-Ds to Polys should allow you to do what you want. You may also consider working with the poly smooth proxy.
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