Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-07-2005, 06:17 AM   #1
Registered User
Join Date: Jul 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default Models never Smooth :(

during the modeling process i find my self looking at the model and seeing how edgy it is,. and that maybe normal. but i get the same resualt in the rendering

heres a pic of my friend model i have made on my own but can't get it smooth with out messing the thing up
fabolous is offline   Reply With Quote
Old 18-07-2005, 06:47 AM   #2
dae's Avatar
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Thanks: 0
Thanked 0 Times in 0 Posts

Make sure your normals are facing the same way, to check this goto Display -> Polygon Components -> Short Normals
if any are facing the wrong way, select them, then goto Edit Polygons -> Normals -> Reverse

hope this helps
René Descartes
dae is offline   Reply With Quote
Old 18-07-2005, 08:39 AM   #3
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts

turn on anti aliasing in your render globals by putting quality up to production quality.

Technical Director - Framestore

Currently working on: Your Highness

Alan is offline   Reply With Quote
Old 19-07-2005, 03:13 PM   #4
Lt Jim
Lt Jim's Avatar
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Thanks: 0
Thanked 1 Time in 1 Post

Another overlooked element is whether or not your normals are "hard" or "soft". As a rule, any hard edge should have hard normals, and vice versa. Hence, a perfectly smooth sphere should have all its normals set to soft. Consequently, a hard edge (as where two planes meet at an angle) should have hard normals along the edge in question.

This often becomes a problem when appending to the polygon (ie replacing/repairing deleted faces, &c), as the new normals aren't necessarily as hard or soft as the ones already on the object.

To change the hardness/softness of normals, select the offending edges (or faces) while in component mode and go to Edit Polygons>Normals>Soften/Harden and choose the selection box. When in the selection box, you can select any value between 0 and 180 (zero being all hard, 180 being all soft) to adjust the hardness/softness. Play around with it. I have found it indispensible in making hard surface or organic models look just right!

Hope this helps...

Carry on...
Lt Jim is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.