Geometry that emits light/shadow?
In my scene, I have set up a row of 'floor light' shapes. However, these lights are part of the geometry of the scene. I submit to thee:
Is there a way to cause selected geometry to illuminate the rest of the scene, including cast shadows?
I took a look at Light Links, but either I did not completely understand what it does, or it simply is not what I need.
Thanks in advance