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Old 19-08-2005, 02:47 PM   #1
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Question how count faces of a complex object??

Hello!!!

I am creating a game object, and I don't know how I count the faces, edges,.... of my object. Could you say me a good way for this challenge?

Thanks.

Sorry for my english !!!:p
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Old 19-08-2005, 02:58 PM   #2
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Here you go

No worries. Your english is very good

Cheers,
Leo
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Old 19-08-2005, 03:12 PM   #3
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Thanks a lot !!!!!!!!!

hahaha !! My English is not very good !! But I try to improve it.
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Old 21-08-2005, 05:48 PM   #4
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Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.

Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.)

If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say:

Polys: 7
Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast)
Edges: blah
etc.
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Old 22-08-2005, 12:51 PM   #5
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Thanks a lot for your very important information !!:bow:
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