Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-08-2005 , 06:16 PM
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Level of AntiAliasing

Just wondering -- what level of AntiAliasing do people here consider "enough" for models...

I tend to hop it up to highest quality edgeAA with like -- 32X multisampling -- I know that's excessive, just wondering what people tend to consider is "good enough" for final renders?

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