Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-09-2005, 12:24 AM   #31
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

Parked it by the harbor. I love HDRI's, but they can be a real pain to work with. First off, it's hard to find a good HDRI that isn't too over the top, and then once you've found one you like it's an even bigger pain to find the camera angle that looks best. The same HDRI can range from looking absolutely terrible to great in the course of a few degrees of camera movement. Any suggestions on getting good HDRI results would be welcome.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 11-09-2005, 01:05 AM   #32
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

It looks a little speckaly for me. And you might want to bring down the reflectivity. Also, you should finish the model before you start fooling around with materials.

Great work!
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 11-09-2005, 04:00 AM   #33
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

The speckles are due to the conversion from a Maya iff image at 1024x768 to a JPEG at 640x480, which always sucks it seems. The paint has a silver flake to it which just won't come out clear with a JPEG at that resolution, and subsequently it looks speckly. I'd post a nice high res image, but this forum seems a bit weird with large image attachments.

Yeah, I've got to finish up the modeling, I shouldn't get impatient.
dilberts is offline   Reply With Quote
Old 12-09-2005, 06:47 PM   #34
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

Getting there. This shader is a little better I think.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 16-09-2005, 06:33 AM   #35
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

A few updates. Added the grill over the engine, the air vents, the wing mirrors, and both sets of rear lights. Welding all those half spheres together was a big pain, and it's still not finished. I also tidied up the spoiler. Next it's on to the wheels, and then the interior.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 16-09-2005, 12:04 PM   #36
RupertFaraway
Registered User
 
Join Date: Aug 2005
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Oh my god! You're sure you aren't a pro? That's just amazing...
RupertFaraway is offline   Reply With Quote
Old 17-09-2005, 01:38 AM   #37
mc-fleury
Registered User
 
mc-fleury's Avatar
 
Join Date: May 2005
Location: canada
Posts: 914
Thanks: 0
Thanked 0 Times in 0 Posts
Default

what the... what the****:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

oh my god!!!!!

that work is just amazing WOW .pretty nice render too keep it up i cant belive what i see.lol
mc-fleury is offline   Reply With Quote
Old 17-09-2005, 03:34 AM   #38
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

i like it so far. good attention to details.

test renders are always a good idea to see where things are going. mess with the shaders all u like to get an idea of the desired result for the final model
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 17-09-2005, 01:35 PM   #39
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

I think that this, in competion, might go all the way to the gallery.
MattTheMan is offline   Reply With Quote
Old 17-09-2005, 07:49 PM   #40
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

Thanks for the compliments. Still have a lot to model before I seriously start looking at textures. Finished the wheel though, so here it is.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 17-09-2005, 09:05 PM   #41
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

wireframe for wheel
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 18-09-2005, 05:53 PM   #42
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Thats a really well made rim... but no offence, I wouldn't use that design for my car. I mean, the modeling is perfect, just that style of rim is not to my taste, you know? Anyways, cheers
MattTheMan is offline   Reply With Quote
Old 18-09-2005, 07:45 PM   #43
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

It's not my favorite rim either Matt, but it's the stock one. Every reference pic I have (about 50 or so) has that rim.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 21-09-2005, 04:52 PM   #44
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default

Updates. Finished the seats and added the wheels to the car. Also threw on the Porsche logo. Still lots to do.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
Old 21-09-2005, 07:10 PM   #45
shadowking420
Registered User
 
Join Date: Aug 2005
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I know this is probably a really newb thing to ask but how did you get it to look clay like when rendered?
shadowking420 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
2008 Artega GT Acid44 Work In Progress 7 06-11-2010 10:30 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.