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Old 05-09-2005, 02:05 PM   #1
burin
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Default Hand model

Hi! I am a very newbie for Maya, please help me. I'm now trying to write a program (in VisualC++) to track the human hand. In order to do so, I need to create a 3D hand model that I can control each finger's joint. To clearify this, please take a look here http://www-sop.inria.fr/robotvis/per...mos_hand.html. I would like to create a 3D hand model like this and if I have created such a model by Maya, Can I simply export it as a obj file and render the model by OpenGL in visual C? I'm truly sorry, but I dont know much about modelling or programing using OpenGL. Please help. Thank you so much.
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Old 05-09-2005, 04:02 PM   #2
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Well, this isn't really a programming site, although someone might be able to answer your question. As far as modeling the hand in Maya, there is a tutorial (3 videos) here for that in the video training section. The first two are free, and the third will cost you a point. Hope that helps.

http://www.simplymaya.com/movie_page...html?tut_id=25



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Old 07-09-2005, 05:09 PM   #3
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if you already know what to do ones the obj file is imported to visual c++ then all you need, is to ask for an already made hand,
post a new thread for that. and dont forget to view the tutorial on how the hand was made , it will help you solve the bending and twisting problem while animating in opengl.
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