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Old 28-09-2005, 09:04 PM   #1
astrocalder
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Default light render problem

when i render out a frame, there's some kind of interference in certain parts of the frame, where light hits it. it looks kind of like zebra lines in video - multiple paralell lines that appear on my polys at a certain angle. i've gone through my settings, but i don't know how to fix it. i'm assuming it's light related, possibly a depth map/raytracing problem.

anyone see this problem before?

thanks for any help.
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Old 29-09-2005, 09:46 AM   #2
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increase the resolution of your depth map. You can also adjust the bias setting to remove the shadowing artifacts

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Old 29-09-2005, 12:13 PM   #3
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awesome, thanks
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