Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-10-2005, 08:06 PM   #1
Registered User
Join Date: Aug 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default Zbrush

I am kind of curious about Zbrush. I have read here that a lot of people use it, but I checked out their website, and it actually gives the impression that it can be used for both modeling AND adding detail/texturing. I looked at the tutorials and everything, and it shows you how to create models from scratch. On the contrary, here is is almost always used for adding detail to Maya models.

Is it used for modeling? I saw that the devs on Doom 3 used it, and I read the interview, but I couldn't really decide whether other 3D tools were used for modeling.

Note that I am talking about modeling here, though. I realize that Zbrush does not have a rigging tool (although one is planned apparently) and has poor rendering/lighting effects.


PS: Yes, I have searched the forum. I heard a lot of people say something like they started out basic in Maya and added detail in Zbrush. How basic? Doom has some crazy models, so did they just make a BASIC shape and add all of the detail in Zbrush?

Edit: One thing I forgot to mention, I also noticed Zbrush is almost excusively used for organic modeling, and not solid objects.
technel is offline   Reply With Quote
Old 17-10-2005, 06:18 PM   #2
Registered User
Insomniacpro's Avatar
Join Date: Oct 2005
Location: Calgary, Canada
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts

One of my artists is a Z-Brush maniac. The basic workflow for him is to create a lowpoly model (organic or not) in Maya...then export it to Z-Brush....where he then uses the scuptural tools to add all the details.

It's lighting and rendering does leave the app a little wanting...however, it's terrific for texturing.

He then exports the model out to Maya and incorporates it into our scenes. The mesh together perfectly and we haven't run into any compatability issues at all.

Z-Brush is better used with a, unless you have one you may want to rethink things a bit.

Hope that helps!
!!!Show Time Synergy!!!
Insomniacpro is offline   Reply With Quote
Old 17-10-2005, 06:25 PM   #3
vladimirjp's Avatar
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts

just check zbrush's website to find out what it is
that simple
Image dump
vladimirjp is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.